Saturday, July 27

Tag: Online Gaming

Funexch – Best Online Casino Platform in India to Earn Money
Story

Funexch – Best Online Casino Platform in India to Earn Money

Online casino have become increasingly popular in India over the years and there are some most popular casino websites for playing these games. Over the years in Funexch.com Best Online Casino Platform in India to Earn Real Money that can be played and earn money without the need for downloads or distractions. Their games are available on desktop, tablet, and mobile devices, making them accessible to players wherever they are. While the Bollywood superstar Arjun Rampal become the brand ambassador of Funexch Games, on the other hand they offer a curated selection of games that are sure to provide hours of entertainment. With their extensive selection of games and easy-to-use interfaces, these websites are perfect for players who want Play and Earn Money as well. Funexch The platfo...
Performance Enhancing Drugs In Esports
ANALYSIS

Performance Enhancing Drugs In Esports

In the ever-growing world of competitive gaming, Esports is starting to face an issue that many would not expect to come out of the gaming world. Performance-enhancing drugs in Esports would not be your first sports betting pick if you had to choose a sport for there to be an issue with performance-enhancing drugs. But it is becoming a bigger concern in Esports and one that needs to be addressed. Effects of Using PEDsNow we already hit on why esports players use these different drugs to enhance their performance, but the true risk lies in the health concerns of prolonged use of these drugs without the physical need of them. Outside of the performance enhancement aspect of PEDs, use can lead to addiction, overdoses, serotonin syndrome, and severe weight loss. These can be very dan...
The Rising Popularity of College Esports
Story

The Rising Popularity of College Esports

Anyone remotely familiar with modern gaming has heard that the popularity of esports has grown rapidly over the last ten years. Esports isn't gaming like playing in your favorite online casino but is organized gaming between individuals or teams that compete for cash playing popular online video games. Esports is one of the fastest-growing activities on college campuses, with universities across the U.S. launching programs for esports at an ever-increasing rate. Many of these programs started as campus clubs run by students but see increased participation in one of the many organized leagues.  As a result, the activity is seeing increased support from colleges and universities. It is set to become a mainstream extracurricular activity like other college sports. Universities ...
Esports Growing In High Schools Everywhere
USA

Esports Growing In High Schools Everywhere

The numbers surrounding video gaming and Esports are very eye-raising as they become more and more popular. Video games were once just a form of entertainment and they have now evolved into such a worldwide phenomenon that is bringing in billions of dollars of revenue a year, and that’s just off the game playing and Esports alone! And since 2018, the growth of Esports has even found its way into the realm of competitive high school sports. The odds of your local high school having an Esports club or an Esports team is probably much better than your March Madness odds. But how and why did high schools get into Esports? And what does Esports look like at the high school level? Let’s dig in and find out. Roots in Student Interest The growth of Esports in high schools across the ...
Can alternative markets help boost the economy during the Pandemic?
Story

Can alternative markets help boost the economy during the Pandemic?

The COVID-19 pandemic has significantly affected the world’s economy, particularly, India. It has been largely responsible for the disruption of India's economy which is one of the fastest-growing globally. The economy generally began to decline as people were forced to stay at home amidst the lock-down period. Many businesses and companies had to stop operating which caused a drop in revenue. However, new and alternative markets have begun to emerge and are capable of significantly boosting the economy during this crisis. Here are some you may like to know. iGaming iGaming is becoming a trend among gamers and has taken a large proportion of the gaming industry in recent times. The introduction of VR and AR into the iGaming world has even made online gaming realistic, immersive,...
A look at India’s Growing Online Gambling Sector: Growth Drivers and Market Profile
INDIA

A look at India’s Growing Online Gambling Sector: Growth Drivers and Market Profile

India’s online gambling market has been growing at a rate of 20% per year, and according to estimates, the total market could be worth more than a billion dollars by 2021. The legal landscape in India allows for international casinos to offer their services to India. Many European casinos have been slowly entering the lucrative emerging market already. In this post, we take a look at the critical growth drivers when it comes to the online gambling market in India. Key Growth Drivers India has a young population, with around half of the population being younger than 25 years old. Along with having a higher risk tolerance, most of the population is in their prime working years with disposable income.Internet penetration has improved massively as both internet data and smartp...
Zynga Acquire Istanbul Based Rollic for $180 Million
ACQUISITION

Zynga Acquire Istanbul Based Rollic for $180 Million

SAN FRANCISCO, Oct 3rd, 2020-- Zynga acquired 80% of Istanbul-based mobile games developer and publisher Rollic for $180 million in cash. Over the next three years, Zynga will acquire the remaining 20% in equal installments at valuations based on specific topline and profitability goals. The Rollic acquisition marks Zynga’s entrance into the fast-growing hyper-casual market and brings a highly talented team with a substantial network of external developers to Zynga. Rollic also meaningfully increases Zynga’s audience while growing its advertising business. Rollic will continue to be led by founder and Chief Executive Officer Burak Vardal and its current management team. Additionally, the company plans to maintain its headquarters in Istanbul, Turkey. “We’re thrilled to welc...
Tencent Games Launched New Games and Partnership
CHINA

Tencent Games Launched New Games and Partnership

SHENZHEN, China, June 29, 2020-- Tencent Games, the world-leading game development, publishing, and operation platform, unveiled a new chapter in innovative gameplay and quality games with a roadmap of more than 40 game product updates, including new self-developed and licensed games with fan favorite intellectual property (IP). The announcement made at the Tencent Games Annual Conference held online this year, demonstrates Tencent's leadership role in adapting famous global franchises for cross-platform games. The event, with the theme "Spark More!", featured the introduction of Tencent Games' new self-developed games and collaborations with world-renowned IP owners, global game publishers and developers to offer new and exciting gaming experiences to players. Te...
Top 4 Trends That Drive the Online Gaming Industry in India
ANALYSIS

Top 4 Trends That Drive the Online Gaming Industry in India

The prevalence of online gaming in India is growing all the time, although the uptake has been slower than in some other countries as a result of infrastructural limitations that are only just being overcome. With that in mind, here is a look at the key trends that are shaping this segment at the moment, pinpointing the user habits and fashions that will continue to influence interactive entertainment going forwards. Mobile gaming is king As mentioned, India’s fixed line internet availability is lower than in many other countries, with just 17 million homes served. This means that the primary platform that people choose to play games on is mobile, since network connectivity for portable devices is cheaper to access and easier to roll out over large areas. The good news is ...